

You can totally play this game with a 3 button setup, just like on Genesis, but you don't have to. I wish the game had a few unlockables for beating the game or some easier difficulty levels for those who are not into old-school challenges, like me, but I still think it’s a great game overall.
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It has beautiful NES-style 8-bit graphics, a rocking soundtrack, and a really cool story that builds a world full of potential for more badass cyber Ninja games in the future. I love the gameplay, level design, and bosses. I also heard a lot of very familiar sound effects straight out of NES games, like the Castlevania meat sound, which I got a kick out of.Ĭyber Shadow is a must play for fans of NES action games and fans of 2D action games in general. Overall, a really awesome and memorable soundtrack. I was also reminded of NES games like Mega Man, Double Dragon II, and even Zelda II, but that was more the familiar NES style sound of the instruments than the composition of the tracks.
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It’s very reminiscent of 80s action movie scores. It has that 80s synth kind of sound that was very popular in NES games from the late 80s and early 90s. I really enjoyed the challenge of Cyber Shadow, and even though you don't unlock anything for beating the game or finding all the upgrades, I went out of my way to 100% it just to play all the different areas. Although, I felt like it was really hard to find money around some checkpoints when I didn’t have enough to buy something. You can also buy HP and MP refills at checkpoints, along with subweapons, so that’s something that might help you out if you need it. I did feel like a few very difficult sections went on for too long without a checkpoint, though.

You can tackle each level in small chunks, you get infinite lives, and there’s always a checkpoint before a boss, so it rarely gets too annoying to die and try again. Thankfully, it has a checkpoint system that is very similar to Shovel Knight’s. It’s not downright sadistic, like Ninja Gaiden, it's not going to pull something like sending you back 2 levels after dying, but It’s harder than any Shovel Knight campaign. Cyber Shadow is just as challenging as any old NES game. If you guessed that this game is hard as hell, you guessed right. I think the game would have worked just fine as a strictly linear game, and you can play it that way, but the hidden areas and power ups add a little bit of replay value and I had fun looking for them to 100% the game. A lot of the abilities are also rewarded to you after beating a boss, which is definitely a Mega Man thing. The HP and MP upgrades even look like Mega Man E tanks, so I don’t think I'm imagining things. In Cyber Shadow, you play through levels in order, but you can teleport to previous levels and find hidden power ups using your new abilities, like in MMX. But like Shovel Knight, it still manages to feel like its own thing.Ĭyber Shadow takes a lot of inspiration from NES classics however, I feel like it's structured a lot like a certain SNES classic, Mega Man X. You can clearly see the influence of games like Shatterhand, Batman, and Contra, among others, in Cyber Shadow. Cyber Shadow is sort of like the Shovel Knight to retro 2D action games. But while there is definitely some Ninja Gaiden influence in Cyber Shadow, it's much more than a futuristic Ninja Gaiden.

When I first saw Cyber Shadow around 3 years ago, my first thought was, Ninja Gaiden 2099.
