
It fails to engage right from the beginning, being the kind of rigidly linear, underwhelming, undemanding, by-the-numbers sci-fi schlock that joins the dots with done-to-death gameplay. But don't be fooled: that was no reason for id, Raven and Activision to allow this out of the door simply to make it for the system's launch.Įven if it was the sweetest, slickest conversion we'd ever seen, Quake 4 simply isn't up to scratch in any case. It's not unplayably bad, though, and if you hadn't already played the PC version on a decent system you might be reasonably pleased with what's on show.
QUAKE 4 MULTIPLAYER OPTIONS FULL
Even in its full high definition glory, textures are far blurrier than you'd expect, the game chugs along unsatisfyingly even when there are no enemies on screen, and it even crashes from time to time - a pretty alarming state of affairs. Ok, so Quake 4 on 360 is hardly in the same league as the PSX Quake II, but as an example of a badly optimised, undernourished port, this is by far the worst example we've seen to date. Porting cutting-edge PC shooters to ageing home systems is generally a one-way ticket to Jerksville - but the fact that we're still able to come to similar conclusions on a next generation system that's arguably more powerful than most people's PCs is pretty unforgivable. Anyone who recalls the hapless early attempts on PlayStation and N64 might not wish to be reminded, but then no-one was exactly surprised, either.

There used to be a good excuse for console conversions of Quake games being a bit rubbish.
